Book Image

Mastering Assembly Programming

By : Alexey Lyashko
3 (1)
Book Image

Mastering Assembly Programming

3 (1)
By: Alexey Lyashko

Overview of this book

The Assembly language is the lowest level human readable programming language on any platform. Knowing the way things are on the Assembly level will help developers design their code in a much more elegant and efficient way. It may be produced by compiling source code from a high-level programming language (such as C/C++) but can also be written from scratch. Assembly code can be converted to machine code using an assembler. The first section of the book starts with setting up the development environment on Windows and Linux, mentioning most common toolchains. The reader is led through the basic structure of CPU and memory, and is presented the most important Assembly instructions through examples for both Windows and Linux, 32 and 64 bits. Then the reader would understand how high level languages are translated into Assembly and then compiled into object code. Finally we will cover patching existing code, either legacy code without sources or a running code in same or remote process.
Table of Contents (12 chapters)
Free Chapter
1
Intel Architecture

PE files

In order to successfully implement a patch, we need to understand the PE file format (PE stands for portable executable). While a detailed specification may be obtained at this URL, http://www.microsoft.com/whdc/system/platform/firmware/PECOFF.mspx, we only need to understand a few things about the format and be able to manually parse its basic structure.

Headers

A PE file contains several headers and the first one we encounter is the DOS header, which only contains two things that are interesting for us; the first is the MZ signature and the second is the offset of the file header, also known as the PE header (as it is preceded by the PE\x0\x0 signature). The file header contains basic information about the file...