Book Image

Mastering Assembly Programming

By : Alexey Lyashko
3 (1)
Book Image

Mastering Assembly Programming

3 (1)
By: Alexey Lyashko

Overview of this book

The Assembly language is the lowest level human readable programming language on any platform. Knowing the way things are on the Assembly level will help developers design their code in a much more elegant and efficient way. It may be produced by compiling source code from a high-level programming language (such as C/C++) but can also be written from scratch. Assembly code can be converted to machine code using an assembler. The first section of the book starts with setting up the development environment on Windows and Linux, mentioning most common toolchains. The reader is led through the basic structure of CPU and memory, and is presented the most important Assembly instructions through examples for both Windows and Linux, 32 and 64 bits. Then the reader would understand how high level languages are translated into Assembly and then compiled into object code. Finally we will cover patching existing code, either legacy code without sources or a running code in same or remote process.
Table of Contents (12 chapters)
Free Chapter
1
Intel Architecture

Summary

Modification of existing executable code and/or running processes is a rather broad theme, which is very difficult to fit into a single chapter as it may itself deserve a separate book. It is, however, much more relevant to programming techniques, and operating systems in general, while we were trying to concentrate on the Assembly language.

This chapter hardly covers the tip of the iceberg called modification of binary code (known as patching). The purpose was to demonstrate how easy and interesting the process may be, rather then covering each and every method in much detail. We have, however, acquired a general indication of where to go to when it comes to modification of code that cannot be simply rebuilt.

The method of code analysis was covered very superficially just to provide you with the general idea, just as the most part of the process of patching an application...