Book Image

3D Printing Designs: Fun and Functional Projects

By : Joe Larson
Book Image

3D Printing Designs: Fun and Functional Projects

By: Joe Larson

Overview of this book

3D printing has revolutionized the way that global industries conceptualize and design products for mass consumption. Considered as the next “trillion-dollar” business, every industry is in the race to equip its personnel with techniques to prototype and simplify complex manufacturing process. This book will take you through some simple to complex and effective principles of designing 3D printed objects using Blender. There is a comprehensive coverage of projects such as a 3D print-ready octopus pencil holder, which will teach you how to add basic geometric shapes, and use techniques such as extruding and subdividing to transform these shapes into complex meshes. Furthermore, you’ll learn to use various techniques to derive measurements for an object, model these objects using Blender, organize the parts into layers, and later combine them to create the desired object with the help of a 3D printable SD card holder ring design project. The final project will help you master the techniques of designing simple to complex puzzles models for 3D printing. Through the course of the book, we'll explore various robust sculpting methods supported by Blender to create objects. You’ll move, rotate, and scale the object, and manipulate the view. You’ll edit objects with actions such as bends or curves, similar to drawing or building up a clay structure of different shapes and sizes. By the end of the book, you will have gained thorough practical hands-on experience to be able to create a real-world 3D printable object of your choice.
Table of Contents (14 chapters)
3D Printing Designs: Fun and Functional Projects
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Renaming objects


Now that there is more than one object in the scene, leaving their names as the basic shapes they started as can be confusing, especially as other objects enter the scene. It's best practice to name objects as something more descriptive. Let's look at how to rename an object.

Objects can be renamed in the Object tab in the properties panel—the one marked with an orange cube icon:

  1. Select the octopus body in the 3D View (or Cylinder in the outliner panel). In the Objects menu, click on the name, currently Cylinder, and change it to Octopus Body:

  2. Now, select the cube, and in the Objects menu, change its name to Floor.

  3. Since the floor has served its purpose, in order to avoid it getting in the way or getting accidently transformed, hide it from view by selecting it and then navigating to Object | Show/Hide | Hide in the 3D View menu or by pressing H. The object is still in the outliner view but hidden in the 3D View:

Hidden objects can be unhidden by going to Object | Show/Hide ...