Book Image

3D Printing Designs: Fun and Functional Projects

By : Joe Larson
Book Image

3D Printing Designs: Fun and Functional Projects

By: Joe Larson

Overview of this book

3D printing has revolutionized the way that global industries conceptualize and design products for mass consumption. Considered as the next “trillion-dollar” business, every industry is in the race to equip its personnel with techniques to prototype and simplify complex manufacturing process. This book will take you through some simple to complex and effective principles of designing 3D printed objects using Blender. There is a comprehensive coverage of projects such as a 3D print-ready octopus pencil holder, which will teach you how to add basic geometric shapes, and use techniques such as extruding and subdividing to transform these shapes into complex meshes. Furthermore, you’ll learn to use various techniques to derive measurements for an object, model these objects using Blender, organize the parts into layers, and later combine them to create the desired object with the help of a 3D printable SD card holder ring design project. The final project will help you master the techniques of designing simple to complex puzzles models for 3D printing. Through the course of the book, we'll explore various robust sculpting methods supported by Blender to create objects. You’ll move, rotate, and scale the object, and manipulate the view. You’ll edit objects with actions such as bends or curves, similar to drawing or building up a clay structure of different shapes and sizes. By the end of the book, you will have gained thorough practical hands-on experience to be able to create a real-world 3D printable object of your choice.
Table of Contents (14 chapters)
3D Printing Designs: Fun and Functional Projects
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

3D scanning


Finally, there is a method of capturing complex shapes that can quickly and accurately reproduce the shape on the computer, but at a considerably higher cost. There are many ways to 3D-scan objects.

Photogrammetry, or building a model from photographic references, captures the details of the shape of the object, but doesn't capture the scale very well. It captures small or big objects without distinction, but the resulting model can't be used for measuring purposes very well.

Structured light scanning can capture the scale pretty well if it's calibrated, but depending on a number of factors, the geometry may lack fine details. Often, scanners may cover that up by texturing the object, but textures don't print on FFF printers, which makes the cover-up obvious.

Some 3D scanners can only scan small objects. Some can only capture larger objects, but without any degree of small detail. Some require considerable effort on the part of the user to achieve any results. And if a 3D scanner...