Book Image

Cross-Platform UIs with Flutter

By : Ryan Edge, Alberto Miola
Book Image

Cross-Platform UIs with Flutter

By: Ryan Edge, Alberto Miola

Overview of this book

Flutter is a UI toolkit for building beautiful, natively compiled applications for mobile, web, desktop, and embedded devices from a single code base. With Flutter, you can write your code once and run it anywhere using a single code base to target multiple platforms. This book is a comprehensive, project-based guide for new and emerging Flutter developers that will help empower you to build bulletproof applications. Once you start reading book, you’ll quickly realize what sets Flutter apart from its competition and establish some of the fundamentals of the toolkit. As you work on various project applications, you’ll understand just how easy Flutter is to use for building stunning UIs. This book covers navigation strategies, state management, advanced animation handling, and the two main UI design styles: Material and Cupertino. It’ll help you extend your knowledge with good code practices, UI testing strategies, and CI setup to constantly keep your repository’s quality at the highest level possible. By the end of this book, you'll feel confident in your ability to transfer the lessons from the example projects and build your own Flutter applications for any platform you wish.
Table of Contents (12 chapters)

Making an app adaptive

Now that we have learned how to build responsive applications, adjusting the layout of the Notes application for the available screen size, let’s switch focus to making our application adaptive.

Recall that adaptive design refers to adjusting the behavior, layout, and even the UI of the application to the platform or device type in use, such as mobile, desktop, or web. For examples of adaptive widgets that already exist, look no further than Flutter’s Material framework. A tooltip, for example, has very different behavior depending on the platform that it is rendered.

A tooltip is a widget that enhances another visual element with additional information while maintaining a minimal interface. In environments that support a mouse as an input, the Material tooltip’s default behavior is to display itself when its target is hovered and dismiss itself when that same target exits a hover state.

In touch-enabled environments or when a...