Book Image

Adobe Animate 2022 for Creative Professionals - Second Edition

By : Joseph Labrecque
Book Image

Adobe Animate 2022 for Creative Professionals - Second Edition

By: Joseph Labrecque

Overview of this book

Adobe Animate is platform-agnostic asset creation, motion design, animation, and interactivity software. Complete with explanations of essential concepts and step-by-step walkthroughs of practical examples, this book will guide you in using Adobe Animate to create immersive experiences by breaking through creative limitations across every medium. We begin by getting up to speed with all that you need to know about Adobe Animate. You'll learn how to get started with Animate as a creative platform and explore the features introduced in its most recent versions. The book will show you how to consume and produce media assets for multiple platforms through both the publish and export workflows. Following this, you’ll explore advanced rigging techniques and discover how to create more dynamic animation with advanced depth and movement techniques. You’ll also find out how to build projects such as games, virtual reality experiences, and apps for various platforms as the book demonstrates different ways to use Animate. Finally, it covers the different methods used to extend the software for various needs. By the end of this Adobe Animate book, you'll be able to produce a variety of media assets, motion graphic design materials, animated artifacts, and interactive content pieces for platforms such as HTML5 Canvas, WebGL, and mobile devices.
Table of Contents (19 chapters)
1
Section 1 – Getting up to Speed
6
Section 2 – Animating with Diverse Techniques
13
Section 3 – Exploring Additional Platforms

Chapter 13: Building Apps for Desktop and Mobile

In the previous chapter, we designed an interactive virtual reality (VR) experience using beta document types in Animate based on WebGL standards.

For this chapter, we'll focus on the Adobe Integrated Runtime (AIR) platform and build a small utility application for browsing photographs. To develop this application, we'll need to download and install an AIR software development kit (SDK) and make use of ActionScript 3 (AS3) as a programming language. We'll populate our application with the help of both components and button symbols, two features of Animate that we haven't explored until now. To close, we'll examine how to convert the application for use on iOS and Android.

After reading this chapter, you'll be able to perform the following functions in Animate:

  • Learn how to download and install an AIR SDK from HARMAN.
  • Lay out an application interface using text, Button symbols, and Components...