Book Image

Adobe Animate 2022 for Creative Professionals - Second Edition

By : Joseph Labrecque
Book Image

Adobe Animate 2022 for Creative Professionals - Second Edition

By: Joseph Labrecque

Overview of this book

Adobe Animate is platform-agnostic asset creation, motion design, animation, and interactivity software. Complete with explanations of essential concepts and step-by-step walkthroughs of practical examples, this book will guide you in using Adobe Animate to create immersive experiences by breaking through creative limitations across every medium. We begin by getting up to speed with all that you need to know about Adobe Animate. You'll learn how to get started with Animate as a creative platform and explore the features introduced in its most recent versions. The book will show you how to consume and produce media assets for multiple platforms through both the publish and export workflows. Following this, you’ll explore advanced rigging techniques and discover how to create more dynamic animation with advanced depth and movement techniques. You’ll also find out how to build projects such as games, virtual reality experiences, and apps for various platforms as the book demonstrates different ways to use Animate. Finally, it covers the different methods used to extend the software for various needs. By the end of this Adobe Animate book, you'll be able to produce a variety of media assets, motion graphic design materials, animated artifacts, and interactive content pieces for platforms such as HTML5 Canvas, WebGL, and mobile devices.
Table of Contents (19 chapters)
1
Section 1 – Getting up to Speed
6
Section 2 – Animating with Diverse Techniques
13
Section 3 – Exploring Additional Platforms

Summary

This was only the first chapter, but we have already gone over a lot of content! You should now have a good understanding of the history of Adobe Animate and know about its current capabilities. You will also have an excellent understanding of all the new features that have been released since the previous major version of the software. These features include being able to use bones within warped objects, the functionality to implement a graphic symbol instance loop with the last frame option, and new options for the Paint Bucket tool and various other brush tools. We also covered some good places to look to ensure your installation of Animate remains up to date and that you stay abreast of any changes to the software.

In the next chapter, we'll explore the various target platforms supported by Animate. Get ready to learn about HTML5 Canvas, ActionScript 3.0, AIR for desktop, WebGL glTF, and more!