Book Image

Adobe Animate 2022 for Creative Professionals - Second Edition

By : Joseph Labrecque
Book Image

Adobe Animate 2022 for Creative Professionals - Second Edition

By: Joseph Labrecque

Overview of this book

Adobe Animate is platform-agnostic asset creation, motion design, animation, and interactivity software. Complete with explanations of essential concepts and step-by-step walkthroughs of practical examples, this book will guide you in using Adobe Animate to create immersive experiences by breaking through creative limitations across every medium. We begin by getting up to speed with all that you need to know about Adobe Animate. You'll learn how to get started with Animate as a creative platform and explore the features introduced in its most recent versions. The book will show you how to consume and produce media assets for multiple platforms through both the publish and export workflows. Following this, you’ll explore advanced rigging techniques and discover how to create more dynamic animation with advanced depth and movement techniques. You’ll also find out how to build projects such as games, virtual reality experiences, and apps for various platforms as the book demonstrates different ways to use Animate. Finally, it covers the different methods used to extend the software for various needs. By the end of this Adobe Animate book, you'll be able to produce a variety of media assets, motion graphic design materials, animated artifacts, and interactive content pieces for platforms such as HTML5 Canvas, WebGL, and mobile devices.
Table of Contents (19 chapters)
1
Section 1 – Getting up to Speed
6
Section 2 – Animating with Diverse Techniques
13
Section 3 – Exploring Additional Platforms

Chapter 1: A Brief Introduction to Adobe Animate

This chapter provides background information on Animate, discusses what it is used for in the industry, and explores some of its new features for 2022 and how to put them to use. When new features are released, the software release notes usually just aren't enough to give an in-depth description of how to use them – so, we'll explore each of the new features in-depth so that you can start using them right away. These include the new bone creation and rigging capabilities of the Asset Warp tool and Warped Objects, the last frame options for Graphic Symbol instance looping, and a set of convenient features for the Paint Bucket, Classic Brush, and Fluid Brush tools. We'll also cover some resources for keeping up-to-date with all things Animate. You'll come away from this chapter with a refreshed understanding of Animate as a creative platform for designers, animators, and developers.

After reading this chapter, you'll come away with the following skills:

  • Understand the history of Animate and what the software can be used for.
  • Learn which features have been added to the software, what their purpose is, and how to put them to use.
  • Know where to look for new releases and how to stay abreast of new resources for Animate, as well as its related software and the industry generally.