Book Image

Music for Film and Game Soundtracks with FL Studio

By : Joshua Au-Yeung
Book Image

Music for Film and Game Soundtracks with FL Studio

By: Joshua Au-Yeung

Overview of this book

FL Studio is a cutting-edge software music production environment and a powerful and easy-to-use tool for composing music. In this comprehensive guide, you’ll discover how to use FL Studio's tools and techniques to design exciting soundtracks for your films, TV shows, video games, and much more. You'll start by understanding the business of composing, learning how to communicate, score, market your services, land gigs, and deliver music projects for clients like a professional. Next, you'll set up your studio environment, navigate key tools, such as the channel rack, piano roll, playlist, mixer, and browser, and export songs. The book then advances to show you how to compose orchestral music using MIDI (musical instrument digital interface) programming, with a dedicated section to string instruments. You’ll create sheet music using MuseScore for live musicians to play your compositions. Later, you’ll learn about the art of Foley for recording realistic sound effects, create adaptive music that changes throughout video games, and design music to trigger specific emotions, for example, scary music to terrify your listener. Finally, you'll work on a sample project that will help you prepare for your composing career. By the end of this book, you’ll be able to create professional soundtrack scores for your films and video games.
Table of Contents (13 chapters)
1
Part 1:The Business of Composing for Clients
3
Part 2:Composing Tools and Techniques
7
Part 3:Designing Music for Films and Video Games

Summary

In this chapter, we learned how to create interactive music. Interactive music is music that changes throughout video games depending on events occurring in the game. This creates a much more immersive experience for the player.

We learned about the audio engine middleware Wwise, which is used to set up music in video games. We learned how horizontal re-sequencing can be used to create music that evolves over time, helping to make music less repetitive. We learned how to implement this feature in Wwise.

We learned about vertical remixing to change the instrumentation of a song during gameplay depending on actions occurring in the game. We saw how to implement this in Wwise.

Finally, we learned how to create music for vertical remixing in FL Studio.

In the next chapter, we will learn how to overcome writer's block when composing music. We will introduce a series of templates to ensure that your music is of production-level quality. Finally, we'll discuss...