Book Image

Music for Film and Game Soundtracks with FL Studio

By : Joshua Au-Yeung
Book Image

Music for Film and Game Soundtracks with FL Studio

By: Joshua Au-Yeung

Overview of this book

FL Studio is a cutting-edge software music production environment and a powerful and easy-to-use tool for composing music. In this comprehensive guide, you’ll discover how to use FL Studio's tools and techniques to design exciting soundtracks for your films, TV shows, video games, and much more. You'll start by understanding the business of composing, learning how to communicate, score, market your services, land gigs, and deliver music projects for clients like a professional. Next, you'll set up your studio environment, navigate key tools, such as the channel rack, piano roll, playlist, mixer, and browser, and export songs. The book then advances to show you how to compose orchestral music using MIDI (musical instrument digital interface) programming, with a dedicated section to string instruments. You’ll create sheet music using MuseScore for live musicians to play your compositions. Later, you’ll learn about the art of Foley for recording realistic sound effects, create adaptive music that changes throughout video games, and design music to trigger specific emotions, for example, scary music to terrify your listener. Finally, you'll work on a sample project that will help you prepare for your composing career. By the end of this book, you’ll be able to create professional soundtrack scores for your films and video games.
Table of Contents (13 chapters)
1
Part 1:The Business of Composing for Clients
3
Part 2:Composing Tools and Techniques
7
Part 3:Designing Music for Films and Video Games

Diegetic music (The Art of Foley) and sound effects

In the 1920s, Jack Foley became famous for adding sound effects to stories told over the radio. Over time, adding sound effects to the narrative became known as the Art of Foley. You may have also come across the term diegetic sound, which is the same thing. Diegetic sound is any sound that emanates from the story world of the film.

Except for dialog, most of what you hear when you watch a movie wasn't recorded at the time the visual was filmed. Every explosion, footstep, weather sound, movement, animal growl, and other sound effects are sounds that have been carefully designed and chosen after the footage was recorded.

If sound effects are done right, the audience won't notice the film is filled with sounds added in post-production. Excellent sound design matches the visuals with the sound seamlessly, so your mind thinks they were created together.

All sound involves two elements hitting one another in some fashion...