Book Image

Music for Film and Game Soundtracks with FL Studio

By : Joshua Au-Yeung
Book Image

Music for Film and Game Soundtracks with FL Studio

By: Joshua Au-Yeung

Overview of this book

FL Studio is a cutting-edge software music production environment and a powerful and easy-to-use tool for composing music. In this comprehensive guide, you’ll discover how to use FL Studio's tools and techniques to design exciting soundtracks for your films, TV shows, video games, and much more. You'll start by understanding the business of composing, learning how to communicate, score, market your services, land gigs, and deliver music projects for clients like a professional. Next, you'll set up your studio environment, navigate key tools, such as the channel rack, piano roll, playlist, mixer, and browser, and export songs. The book then advances to show you how to compose orchestral music using MIDI (musical instrument digital interface) programming, with a dedicated section to string instruments. You’ll create sheet music using MuseScore for live musicians to play your compositions. Later, you’ll learn about the art of Foley for recording realistic sound effects, create adaptive music that changes throughout video games, and design music to trigger specific emotions, for example, scary music to terrify your listener. Finally, you'll work on a sample project that will help you prepare for your composing career. By the end of this book, you’ll be able to create professional soundtrack scores for your films and video games.
Table of Contents (13 chapters)
1
Part 1:The Business of Composing for Clients
3
Part 2:Composing Tools and Techniques
7
Part 3:Designing Music for Films and Video Games

Chapter 1: The Business of Composing for Clients

In this chapter, you will learn about the business of composing music for clients. We will discuss how to land a job composing music so you can get started, how to prepare for meetings with clients, and how to obtain actionable project requirements. This way, you'll be able to strategically satisfy your clients every time.

We will discuss planning a film score and useful methods for collaborating with other musicians so that you can work efficiently. Finally, we will discuss how to collect music royalty revenue so you can earn passive income from your compositions.

We will cover the following topics in this chapter:

  • Landing your first composing gig
  • Preparing for meeting clients
  • Planning a music score
  • Collaborating with others
  • Advice for avoiding rookie mistakes
  • The day-to-day tasks of composing