Book Image

Taking SketchUp Pro to the Next Level

By : Aaron Dietzen aka 'The SketchUp Guy'
Book Image

Taking SketchUp Pro to the Next Level

By: Aaron Dietzen aka 'The SketchUp Guy'

Overview of this book

Anyone who’s worked with it will know that SketchUp is the quickest and easiest way to create 3D models. While its approachable interface makes it super easy to learn, this book will show you how the extremely capable SketchUp software can take you far beyond what you may have initially thought possible. Get ready to level up from a basic user to becoming a SketchUp ninja! Each chapter will take you through the capabilities of SketchUp, challenging you to use tools in innovative ways. This includes organizing your model, modifying native commands, customizing your interface, utilizing inferencing, and much more. Additionally, you’ll learn about the extensions that can be added to SketchUp to supplement the tools you have been using, allowing you to make your 3D modeling process quicker, easier, and more powerful. By the end of this SketchUp book, you’ll have an enhanced understanding of how to use the impressive range of tools and be on your way to customizing SketchUp for your one-of-a-kind workflow.
Table of Contents (21 chapters)
1
Part 1: Getting More Out of Native Tools
7
Part 2: Customizing SketchUp and Making It Your Own
13
Part 3: Extending SketchUp’s Capabilities for Modeling

Reviewing the Basics

SketchUp is known for being an easy software to pick up and start using. In fact, it is probably safe to say that most users are self-taught! One of the issues that many users run into when they teach themselves, be it through online videos or via third-party books, is that they take away only what they need at that moment. This means that there is more to learn when it comes to the basics.

In this chapter, we will take a look at some of the basic functionality in SketchUp and dive into how to get the most out of a few commands. Yes, things such as extensions and creating custom shortcuts are important, and we will be covering those items in future chapters. While it would be great to do a comprehensive review of every way that every command can be used, we will have to settle for a few specific use cases. This chapter should serve as a spark to get you to think about how to get more out of the native input and editing commands. This knowledge will be the base upon which you will grow your SketchUp expertise!

In this chapter, we will cover these main topics:

  • Navigating in SketchUp
  • Exploring edges and faces
  • Getting more out of Move
  • Deforming geometry
  • Diving deep into Follow Me