Book Image

Adobe Edge Quickstart Guide

By : Joseph Labrecque
Book Image

Adobe Edge Quickstart Guide

By: Joseph Labrecque

Overview of this book

With the advent of HTML5 and CSS3, web designers can now create sophisticated animations without the need of additional plugins such as Flash. However, there hasn't been an easy way for creating animations with web standards until now. This book enables even those with little knowledge of HTML or programming web content to freely create a variety of rich compositions involving motion and interactivity.Learning Adobe Edge will quickly get you up and running with this professional authoring software to create highly engaging content which targets HTML5, CSS, and JavaScript. Content created in Adobe Edge does not rely on a plugin ñ so it can be run within any standard browserñ even on mobile.Learning Adobe Edge begins with an overview of the shifting web landscape and the Edge application. We then move on through the variety of panels and toolsets available, and explore the many options we have when creating motion and interactivity using Edge.The book presents the reasoning behind engaging, standards-based web content and how Edge fills the need for professional tooling in this area. In the book we'll examine content creation and how to achieve fluid animation and advanced transitioning through the Edge timeline. Sprinkled throughout the book are tips and references for those coming to Edge from a background in Flash Professional. Whether you are coming to Edge from Flash Professional or are totally new to motion graphics on the web, Adobe Edge Quickstart Guide provides a solid foundation of motion and interactivity concepts and techniques along with a set of demo assets to build upon.
Table of Contents (12 chapters)

Chapter 5. Adding Interactivity to an Edge Composition

The Adobe Edge Runtime API allows us to easily add basic interactivity to our compositions in the form of mouse interactions, touch interactions, and some core timeline and playback behaviors. This is all accomplished through the Actions panel and the small pieces of JavaScript code available to us to make changes depending upon what we are trying to accomplish with any given element.

In this chapter, we will have a look at the various types of actions and triggers that we can apply to an Edge project. We'll also have a look at adding interactivity to our sample web banner from the previous chapter, and will consider the Edge Runtime APIs before moving on.

Working with Actions

Actions are the primary way of creating interactivity within Adobe Edge. They can be applied to either a single element, the entire Stage, or through certain points along the Timeline as triggers. The code utilized through the Actions panel is all JavaScript and...