Book Image

Adobe Edge Quickstart Guide

By : Joseph Labrecque
Book Image

Adobe Edge Quickstart Guide

By: Joseph Labrecque

Overview of this book

With the advent of HTML5 and CSS3, web designers can now create sophisticated animations without the need of additional plugins such as Flash. However, there hasn't been an easy way for creating animations with web standards until now. This book enables even those with little knowledge of HTML or programming web content to freely create a variety of rich compositions involving motion and interactivity.Learning Adobe Edge will quickly get you up and running with this professional authoring software to create highly engaging content which targets HTML5, CSS, and JavaScript. Content created in Adobe Edge does not rely on a plugin ñ so it can be run within any standard browserñ even on mobile.Learning Adobe Edge begins with an overview of the shifting web landscape and the Edge application. We then move on through the variety of panels and toolsets available, and explore the many options we have when creating motion and interactivity using Edge.The book presents the reasoning behind engaging, standards-based web content and how Edge fills the need for professional tooling in this area. In the book we'll examine content creation and how to achieve fluid animation and advanced transitioning through the Edge timeline. Sprinkled throughout the book are tips and references for those coming to Edge from a background in Flash Professional. Whether you are coming to Edge from Flash Professional or are totally new to motion graphics on the web, Adobe Edge Quickstart Guide provides a solid foundation of motion and interactivity concepts and techniques along with a set of demo assets to build upon.
Table of Contents (12 chapters)

About the Reviewer

Christer Kaitila, B.Sc., is a veteran video game developer with 17 years of professional experience. A hardcore gamer, dad, dungeon master, artist, and musician, he never takes himself too seriously and loves what he does for a living: making games!

A child of the arcade scene, he programmed his first video game in the eighties, long before the Internet or hard drives existed. The first programming language he ever learned was 6809 assembly language, followed by BASIC, Turbo Pascal, VB, C++, Lingo, PHP, JavaScript, and finally ActionScript. He grew up as an elite BBS sysop in the MS-DOS era and was an active member of the demoscene in his teens. He put himself through university by providing freelance software programming services for clients. Since then, he has been an active member of the indie game development community and is known by his fellow indies as Breakdance McFunkypants.

Christer frequently joins game jams to keep his skills sharp. Over the years, he has programmed puzzle games, multiplayer RPGs, action titles, shooters, racing games, chat-rooms, persistent online worlds, browser games, and many business applications for clients ranging from 3D displays for industrial devices to simulations made for engineers.

He is the author of the book Adobe Flash 11 Stage3D, Molehill, Game Programming Beginner's Guide, and is about to publish Game Jam Survival Guide.

He runs a popular news website called www.videogamecoder.com, which boasts over 30,000 articles and zero ads. He is one of the Administrators of Ludum Dare. His client work portfolio is available at www.orangeview.net and his personal game development blog is www.mcfunkypants.com, where you can read more about the indie game community and his recent projects.

He lives in Victoria, Canada with his beloved wife and the cutest baby son you've ever seen.