Book Image

Adobe Animate 2022 for Creative Professionals - Second Edition

By : Joseph Labrecque
Book Image

Adobe Animate 2022 for Creative Professionals - Second Edition

By: Joseph Labrecque

Overview of this book

Adobe Animate is platform-agnostic asset creation, motion design, animation, and interactivity software. Complete with explanations of essential concepts and step-by-step walkthroughs of practical examples, this book will guide you in using Adobe Animate to create immersive experiences by breaking through creative limitations across every medium. We begin by getting up to speed with all that you need to know about Adobe Animate. You'll learn how to get started with Animate as a creative platform and explore the features introduced in its most recent versions. The book will show you how to consume and produce media assets for multiple platforms through both the publish and export workflows. Following this, you’ll explore advanced rigging techniques and discover how to create more dynamic animation with advanced depth and movement techniques. You’ll also find out how to build projects such as games, virtual reality experiences, and apps for various platforms as the book demonstrates different ways to use Animate. Finally, it covers the different methods used to extend the software for various needs. By the end of this Adobe Animate book, you'll be able to produce a variety of media assets, motion graphic design materials, animated artifacts, and interactive content pieces for platforms such as HTML5 Canvas, WebGL, and mobile devices.
Table of Contents (19 chapters)
1
Section 1 – Getting up to Speed
6
Section 2 – Animating with Diverse Techniques
13
Section 3 – Exploring Additional Platforms

Sharing a Completed IK Rig

While we can copy and paste frames and even entire layers from one document to another, it can be a bit cumbersome to do so and is very unorganized in practice. Animate comes equipped with a workflow for sharing rigged objects through Animate Asset (.ana) files.

Let's learn how to export these files to either preserve them in an organized way, share them with colleagues, or make them available as a persistent resource through the Assets panel.

Saving a Rig for Reuse

If you've created an IK armature and you'd like to save it so that you can use it on additional assets in the future, Animate has a workflow that can be used to generate your rig as an Animate Asset for sharing or for direct use from the Assets panel.

If we want to preserve our wooden doll armature as a rig, we need to wrap it within a symbol, as follows:

  1. Right-click on the WoodenDoll layer and choose Convert Layers to Symbol from the menu that appears.
  2. ...