Book Image

Adobe Animate 2022 for Creative Professionals - Second Edition

By : Joseph Labrecque
Book Image

Adobe Animate 2022 for Creative Professionals - Second Edition

By: Joseph Labrecque

Overview of this book

Adobe Animate is platform-agnostic asset creation, motion design, animation, and interactivity software. Complete with explanations of essential concepts and step-by-step walkthroughs of practical examples, this book will guide you in using Adobe Animate to create immersive experiences by breaking through creative limitations across every medium. We begin by getting up to speed with all that you need to know about Adobe Animate. You'll learn how to get started with Animate as a creative platform and explore the features introduced in its most recent versions. The book will show you how to consume and produce media assets for multiple platforms through both the publish and export workflows. Following this, you’ll explore advanced rigging techniques and discover how to create more dynamic animation with advanced depth and movement techniques. You’ll also find out how to build projects such as games, virtual reality experiences, and apps for various platforms as the book demonstrates different ways to use Animate. Finally, it covers the different methods used to extend the software for various needs. By the end of this Adobe Animate book, you'll be able to produce a variety of media assets, motion graphic design materials, animated artifacts, and interactive content pieces for platforms such as HTML5 Canvas, WebGL, and mobile devices.
Table of Contents (19 chapters)
1
Section 1 – Getting up to Speed
6
Section 2 – Animating with Diverse Techniques
13
Section 3 – Exploring Additional Platforms

Chapter 10: Working with the Camera and Layer Depth

In the previous chapter, we spent time working with the Asset Warp tool to establish mesh distortions while defining both hard and soft bones within Warped Objects for complex rigging and animation.

In this chapter, we will examine the Camera, Layer Depth, and Layer Effects. All of these features rely on Advanced Layers mode, which we first put to use in Chapter 7, Character Design through Layer Parenting. Using these features, we can create some pretty amazing parallax animations by making just a few alterations to the depth of our layers and by manipulating the document-level camera. In the following sections, we'll explore various properties and workflows associated with the camera and learn how to animate smoothly between various camera states. Once that has been covered, we'll learn how to apply filters, effects, and blend modes across entire layers within our animation.

After reading this chapter, you will learn...