Book Image

Adobe Animate 2022 for Creative Professionals - Second Edition

By : Joseph Labrecque
Book Image

Adobe Animate 2022 for Creative Professionals - Second Edition

By: Joseph Labrecque

Overview of this book

Adobe Animate is platform-agnostic asset creation, motion design, animation, and interactivity software. Complete with explanations of essential concepts and step-by-step walkthroughs of practical examples, this book will guide you in using Adobe Animate to create immersive experiences by breaking through creative limitations across every medium. We begin by getting up to speed with all that you need to know about Adobe Animate. You'll learn how to get started with Animate as a creative platform and explore the features introduced in its most recent versions. The book will show you how to consume and produce media assets for multiple platforms through both the publish and export workflows. Following this, you’ll explore advanced rigging techniques and discover how to create more dynamic animation with advanced depth and movement techniques. You’ll also find out how to build projects such as games, virtual reality experiences, and apps for various platforms as the book demonstrates different ways to use Animate. Finally, it covers the different methods used to extend the software for various needs. By the end of this Adobe Animate book, you'll be able to produce a variety of media assets, motion graphic design materials, animated artifacts, and interactive content pieces for platforms such as HTML5 Canvas, WebGL, and mobile devices.
Table of Contents (19 chapters)
1
Section 1 – Getting up to Speed
6
Section 2 – Animating with Diverse Techniques
13
Section 3 – Exploring Additional Platforms

Chapter 4: Publishing and Exporting Creative Content

In the previous chapter, we had a look at some of the more important features of the overall Adobe Animate user interface (UI). We'll now look specifically at creating content within Animate in a form that can be accessed or reused in additional ways. We will explain the differences between publishing to a specific target platform and exporting to various file types, and we'll see why you'd want to choose one workflow over the other in certain cases. We'll also have a look at the new Assets panel and how to package assets for distribution and reuse through this mechanism. To close off the chapter, we'll examine the quick share and publish workflow.

After reading this chapter, you'll come away with the following skills:

  • Understand the differences between publishing and exporting content from your projects.
  • Gain awareness as to which platforms you should target for various use cases and...