Book Image

OpenGL Data Visualization Cookbook

Book Image

OpenGL Data Visualization Cookbook

Overview of this book

OpenGL is a great multi-platform, cross-language, and hardware-accelerated graphics interface for visualizing large 2D and 3D datasets. Data visualization has become increasingly challenging using conventional approaches as datasets become larger and larger, especially with the Big Data evolution. From a mobile device to a sophisticated high-performance computing cluster, OpenGL libraries provide developers with an easy-to-use interface to create stunning visuals in 3D in real time for a wide range of interactive applications. This book provides a series of easy-to-follow, hands-on tutorials to create appealing OpenGL-based visualization tools with minimal development time. We will first illustrate how to quickly set up the development environment in Windows, Mac OS X, and Linux. Next, we will demonstrate how to visualize data for a wide range of applications using OpenGL, starting from simple 2D datasets to increasingly complex 3D datasets with more advanced techniques. Each chapter addresses different visualization problems encountered in real life and introduces the relevant OpenGL features and libraries in a modular fashion. By the end of this book, you will be equipped with the essential skills to develop a wide range of impressive OpenGL-based applications for your unique data visualization needs, on platforms ranging from conventional computers to the latest mobile/wearable devices.
Table of Contents (16 chapters)
OpenGL Data Visualization Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Introduction


The field of digital graphics has traditionally been living within its own virtual world since computers were invented. Often, computer-generated content has no awareness of the user and how the information is relevant to the user in the real world. The application is always simply waiting for a user command such as the mouse or keyboard input. One major limiting factor in the early design of computer applications is that computers are typically sitting on a desk in an office or in a home environment. The lack of mobility and the inability to interact with its environment or user ultimately limited the development of real-world interactive visualization applications.

Today, with the evolution of mobile computing, we have redefined many of our daily interactions with the world—for example, through applications that enable navigation with GPS using a mobile phone. However, instead of enabling users to seamlessly interact with the world, mobile devices still draw users away from...