Book Image

Unity AI Programming Essentials

By : Curtis Bennett
Book Image

Unity AI Programming Essentials

By: Curtis Bennett

Overview of this book

Table of Contents (19 chapters)

Chapter 10. Animation and AI

Part of having realistic game AI is having characters play animations at times appropriate to the AI character's state. In this chapter, we will look at animation and how it is integrated with RAIN, both with Unity's legacy animation system and Mecanim.

In this chapter, you will learn about the following:

  • Why animation management is an important part of game AI

  • Managing animation with behavior trees and Unity's legacy animation

  • Managing animation by AI with Unity's Mecanim animation system