Index
A
- A* (A Star) / An overview
- actions, RAIN
- Choose patrol path and Choose path waypoints / RAIN node types
- Detect / RAIN node types
- Evaluate expression / RAIN node types
- Play audio / RAIN node types
- Wait for timer / RAIN node types
- Yield / RAIN node types
- Custom action / RAIN node types
- additional features, driving AI
- about / Additional features
- brake zones, adding / Adding brake zones and drift zones
- drift zones, adding / Adding brake zones and drift zones
- other AI systems, integrating with / Integrating with other AI systems
- additional Mecanim nodes
- about / Additional Mecanim nodes
- Mecanim IK / Additional Mecanim nodes
- Mecanim State / Additional Mecanim nodes
- Mecanim Parameter / Additional Mecanim nodes
- advanced audio sensor settings
- about / Advanced audio sensor settings
- advanced NavMesh parameters
- about / Advanced NavMesh parameters
- advanced visual sensor settings
- about / Advanced visual sensor settings
- AI adapt
- overview / An overview
- AI animation demo
- about / The AI animation demo
- RAIN animations, configuring / Configuring RAIN animations
- animate node, using / Using the animate node
- RAIN demo / RAIN and the Mecanim demo
- Mecanim demo / RAIN and the Mecanim demo
- additional Mecanim nodes / Additional Mecanim nodes
- AIs solutions
- comparing / Comparing AI solutions
- AI systems
- integrating with / Integrating with other AI systems
- animate node
- using / Using the animate node
- animation
- overview / An overview of animation
- animation parameters
- State Name / Configuring RAIN animations
- Animation Clip / Configuring RAIN animations
- Fade in Time, Fade Out Time / Configuring RAIN animations
- Wrap Mode / Configuring RAIN animations
- animations
- integrating, with AI / An overview of animation
- ANT-Op
- about / ANT-Op
- areas
- culling / Culling areas
- aspects / An overview of sensing
- setting up, in RAIN / Setting up aspects in RAIN
- attack AI
- about / An overview of attack AI
- attack demo
- about / The attack demo
- audio sensor
- properties / Advanced audio sensor settings
- Avatar
- about / Setting up a scene with Fame
B
- behavior tree
- about / React AI
- demo, creating / The behavior tree demo
- behavior trees
- about / An overview of behavior trees
- building, in React AI / Building behavior trees in React
- Boids
- about / An overview of crowd control
- brake zones
- adding / Adding brake zones and drift zones
- built-in NavMesh system
C
- center of mass (COM) / Setting up a Smart Car vehicle
- Character Controller / React AI
- chase and attack demo
- about / The chase and attack demo
- cover AI
- creating / Creating cover AI
- crowd chaos
- overview / An overview of crowd chaos
- Crowd Chaos
- about / An overview of crowd chaos
- crowd control
- about / An overview of crowd control
- custom wander scripts, RAIN AI / RAIN AI custom wander scripts
D
- decisions nodes
- Sequential / RAIN node types
- Priority / RAIN node types
- Selector / RAIN node types
- Parallel / RAIN node types
- Iterator / RAIN node types
- Constraint / RAIN node types
- Custom decision / RAIN node types
- demo, behavior tree
- creating / The behavior tree demo
- demo, RAIN
- about / RAIN's demo
- game events, reacting to / Reacting to game events
- motor, using / Using RAIN's motor directly
- large game events, adding / Adding large game events
- drift zones
- adding / Adding brake zones and drift zones
- driving
- about / An overview of driving
- obstacles, adding to / Adding obstacles to driving
E
- Execute method / The behavior tree demo
F
- Fame Crowd Simulation API
- about / The Fame Crowd Simulation API
- scene, setting up with / Setting up a scene with Fame
- group, setting up / Setting up a group
- obstacles, adding to / Adding obstacles to Fame
- vector fields, adding to / Adding vector fields to Fame
- Fame scene setup
- with Crowd Manager object / Setting up a scene with Fame
- Finite State Machines (FSMs) / An overview of behavior trees
- FlockGroup
- about / Setting up a scene with Fame
- flocking and steering systems
- FlockMemberScript
- about / Setting up a scene with Fame
- Flock Type
- about / Setting up a scene with Fame
- found variable / RAIN AI custom wander scripts
G
- Go method / React AI
- graph tags
- about / Multiple navigation meshes
- group
- setting up / Setting up a group
- group attacks
- about / Group attacks
H
- HangAround function / Setting up a scene with React
M
- Mecanim demo / RAIN and the Mecanim demo
- Mecanim Example Scenes v1.0 / An overview of animation, RAIN and the Mecanim demo
- motors
- types / An overview
- fields / An overview
- MoveToTarget function / Setting up a scene with React
- multiple navigation meshes
- about / Multiple navigation meshes
N
- navigation mesh
- about / An overview of a NavMesh
- need for / An overview of a NavMesh
- Navigation tab, built-in NavMesh system
- navigation targets
- setting up / Creating cover AI
- NavMesh
- about / React AI
- NavMeshAgent
- NavMeshes
- about / An overview of a NavMesh
- NavMesh parameters
- with RAIN / Advanced NavMesh parameters
- Size / Advanced NavMesh parameters
- Walkable Radius / Advanced NavMesh parameters
- Cell Size / Advanced NavMesh parameters
- Max Slope / Advanced NavMesh parameters
- Step Height / Advanced NavMesh parameters
- Walkable Height / Advanced NavMesh parameters
- Non-Player Character (NPC) / An overview
- NPCs
- putting, in RAIN demo / Putting NPCs in the RAIN demo
- Num Agent
- about / Setting up a scene with Fame
O
- obstacles
- adding, to Fame Crowd Simulation API / Adding obstacles to Fame
- adding, to driving / Adding obstacles to driving
- obstacle setup
- for ship group / Adding obstacles to Fame
P
- pathfinding
- about / An overview
- Path Finding between Points option / Quick Path AI
- Penelope Complete Project v1.1 / An overview of animation
Q
- Quick Path AI
- about / Quick Path AI, Comparing AI solutions, Quick Path AI
R
- RAIN
- senses / An overview of sensing
- senses, using with / Using senses with RAIN
- aspects, setting up / Setting up aspects in RAIN
- visual sensor, setting up / Setting up a visual sensor in RAIN
- motors / An overview
- basic motor / An overview
- character controller / An overview
- Mecanim controller / An overview
- demo / RAIN's demo
- NavMesh parameters, using / Advanced NavMesh parameters
- RAIN AI
- about / RAIN AI, Comparing AI solutions, RAIN AI, RAIN AI
- custom wander scripts / RAIN AI custom wander scripts
- NPCs, putting in RAIN demo / Putting NPCs in the RAIN demo
- RAIN animations
- configuring / Configuring RAIN animations
- RAIN demo
- NPCs, putting in / Putting NPCs in the RAIN demo
- RAIN node types
- about / RAIN node types
- RAIN sensor filters
- about / RAIN sensor filters
- Reactable
- about / React AI
- React AI
- about / React AI, Comparing AI solutions, React AI, React AI, The React AI
- importing, from Asset Store / React AI
- scene, setting up with / Setting up a scene with React
- behavior trees, building / Building behavior trees in React
- wandering characters, setting up with / Setting up wandering characters with React
- Recast
- about / An overview of a NavMesh
- URL / An overview of a NavMesh
- Rival Theory site
- URL / RAIN AI
S
- scene
- setting up, with React AI / Setting up a scene with React
- setting up, with Fame Crowd Simulation API / Setting up a scene with Fame
- senses
- setting up / An overview of sensing
- senses, using with RAIN
- about / Using senses with RAIN
- aspects, setting up in RAIN / Setting up aspects in RAIN
- visual sensor, setting up in RAIN / Setting up a visual sensor in RAIN
- activities, changing / Changing activities based on sensing
- RAIN sensor filters / RAIN sensor filters
- sensing
- overview / An overview of sensing
- Smart Car AI demo
- about / The Smart Car AI demo
- Unity test scene, setting up / Setting up a Unity test scene
- built-in NavMesh system, using / Using Unity's built-in NavMesh system
- waypoints, setting up / Setting up waypoints
- obstacles, adding to driving / Adding obstacles to driving
- Smart Car vehicle
- setting up / Setting up a Smart Car vehicle
- Start method / React AI
- steering algorithms
- implementing / An overview of crowd control
T
- TagOptions / Setting up a scene with React
- tasks
- about / An overview of behavior trees
U
- Unity test scene
- setting up / Setting up a Unity test scene
V
- vector fields
- adding, to Fame Crowd Simulation API / Adding vector fields to Fame
- visual sensor
- setting up, in RAIN / Setting up a visual sensor in RAIN
- Visual Sensor section, RAIN
- properties / Advanced visual sensor settings
- visual sensor settings
- viewing / Advanced visual sensor settings
- voxelizing / An overview of a NavMesh
W
- wandering characters
- setting up, with React AI / Setting up wandering characters with React
- waypoints
- setting up / Setting up waypoints