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  • Book Overview & Buying Unity AI Programming Essentials
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Unity AI Programming Essentials

Unity AI Programming Essentials

By : Bennett
2.8 (8)
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Unity AI Programming Essentials

Unity AI Programming Essentials

2.8 (8)
By: Bennett

Overview of this book

This book is aimed at developers who know the basics of game development with Unity and want to learn how to add AI to their games. You do not need any previous AI knowledge; this book will explain all the essential AI concepts and show you how to add and use them in your games.
Table of Contents (13 chapters)
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Chapter 7. Adaptation

Having good AI for our characters is more than just giving them simple tasks to perform; we'd like to have our characters realistically react to the game environment. Game events such as seeing new objects appear or having a bomb go off in a scene should cause a reaction in the AI. Having the AI adapt to the environment is a huge topic, but we will focus on the basic ways to have AI adapt to the environment. In this chapter, we will look at taking AI skills we learned in previous chapters and combining them to create AI characters that adapt to the game environment in a realistic way, changing their tasks based on game events.

In this chapter, you will be:

  • Creating AI characters that react and adapt to multiple game events
  • Setting up more complex AI characters in RAIN
  • Getting to know the importance of creating larger AI scenes with REACT AI
CONTINUE READING
83
Tech Concepts
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Programming languages
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Unity AI Programming Essentials
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