Book Image

Unity AI Programming Essentials

By : Curtis Bennett
Book Image

Unity AI Programming Essentials

By: Curtis Bennett

Overview of this book

Table of Contents (19 chapters)

Chapter 5. Crowd Control

In this chapter, you will learn how to build large crowds into your game. Instead of having the crowd members wander freely, like we did in the previous chapter, we will control the crowds better by giving them directions on what to do. This material will be useful for a wide range of game use cases, such as planning soldier attacks by groups or directing flows of traffic in a car game.

In this chapter, you will learn about:

  • Crowd-steering behaviors

  • Using the Fame Crowd Simulation API to manage crowds

  • Exploring ANT-Op to create more goal-directed crowds