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Machine Learning Solutions

Machine Learning Solutions

By : Jalaj Thanaki
4.6 (5)
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Machine Learning Solutions

Machine Learning Solutions

4.6 (5)
By: Jalaj Thanaki

Overview of this book

Machine learning (ML) helps you find hidden insights from your data without the need for explicit programming. This book is your key to solving any kind of ML problem you might come across in your job. You’ll encounter a set of simple to complex problems while building ML models, and you'll not only resolve these problems, but you’ll also learn how to build projects based on each problem, with a practical approach and easy-to-follow examples. The book includes a wide range of applications: from analytics and NLP, to computer vision domains. Some of the applications you will be working on include stock price prediction, a recommendation engine, building a chat-bot, a facial expression recognition system, and many more. The problem examples we cover include identifying the right algorithm for your dataset and use cases, creating and labeling datasets, getting enough clean data to carry out processing, identifying outliers, overftting datasets, hyperparameter tuning, and more. Here, you'll also learn to make more timely and accurate predictions. In addition, you'll deal with more advanced use cases, such as building a gaming bot, building an extractive summarization tool for medical documents, and you'll also tackle the problems faced while building an ML model. By the end of this book, you'll be able to fine-tune your models as per your needs to deliver maximum productivity.
Table of Contents (19 chapters)
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Machine Learning Solutions
Foreword
Contributors
Preface
1
List of Cheat Sheets
3
Index

Introducing the problem statement


We know we are trying to develop a gaming bot: a program that can play simple Atari games. If we provide enough time and computation resources, then it can outperform humans who are experts at playing certain games. I will list down some famous Atari games so that you can see which types of games I'm talking about. You must have played one of these games for sure. Some of the famous Atari games are Casino, Space Invaders, Pac-man, Space War, Pong (ping-pong), and so on. In short, the problem statement that we are trying to solve is how can we build a bot that can learn to play Atari games?

In this chapter, we will be using already built-in gaming environments using gym and dqn libraries. So, we don't need to create a gaming visual environment and we can focus on the approach of making the best possible gaming bot. First, we need to set up the coding environment.

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83
Tech Concepts
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Programming languages
73
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Machine Learning Solutions
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