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Hands-On Artificial Intelligence for Beginners

Hands-On Artificial Intelligence for Beginners

By : David Dindi, Patrick D. Smith
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Hands-On Artificial Intelligence for Beginners

Hands-On Artificial Intelligence for Beginners

By: David Dindi, Patrick D. Smith

Overview of this book

Virtual Assistants, such as Alexa and Siri, process our requests, Google's cars have started to read addresses, and Amazon's prices and Netflix's recommended videos are decided by AI. Artificial Intelligence is one of the most exciting technologies and is becoming increasingly significant in the modern world. Hands-On Artificial Intelligence for Beginners will teach you what Artificial Intelligence is and how to design and build intelligent applications. This book will teach you to harness packages such as TensorFlow in order to create powerful AI systems. You will begin with reviewing the recent changes in AI and learning how artificial neural networks (ANNs) have enabled more intelligent AI. You'll explore feedforward, recurrent, convolutional, and generative neural networks (FFNNs, RNNs, CNNs, and GNNs), as well as reinforcement learning methods. In the concluding chapters, you'll learn how to implement these methods for a variety of tasks, such as generating text for chatbots, and playing board and video games. By the end of this book, you will be able to understand exactly what you need to consider when optimizing ANNs and how to deploy and maintain AI applications.
Table of Contents (15 chapters)
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Summary

We've learned a great deal in this chapter, from how to implement MCTS methods to play board games, to creating an advanced network to play an Atari game, and even the technology behind the famous AlphaGo system. Let's recap what we have learned.

Reinforcement learning methods have become the main tools to create AIs for playing games. Whether we are creating systems for real-life board games, or systems for video games, the fundamental concepts of policies, Q-learning, and more that we learned about in Chapter 8, Reinforcement Learning, form the basis for these complex AI systems. When we create AIs for board games, we rely on the building block of the game tree, and use MCTS to simulate various game outcomes from that game tree. For more advanced systems such as AlphaGo and chess-playing AIs, we utilize neural networks to help guide MCTS and make its simulations...

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Hands-On Artificial Intelligence for Beginners
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