Book Image

Intelligent Projects Using Python

By : Santanu Pattanayak
Book Image

Intelligent Projects Using Python

By: Santanu Pattanayak

Overview of this book

This book will be a perfect companion if you want to build insightful projects from leading AI domains using Python. The book covers detailed implementation of projects from all the core disciplines of AI. We start by covering the basics of how to create smart systems using machine learning and deep learning techniques. You will assimilate various neural network architectures such as CNN, RNN, LSTM, to solve critical new world challenges. You will learn to train a model to detect diabetic retinopathy conditions in the human eye and create an intelligent system for performing a video-to-text translation. You will use the transfer learning technique in the healthcare domain and implement style transfer using GANs. Later you will learn to build AI-based recommendation systems, a mobile app for sentiment analysis and a powerful chatbot for carrying customer services. You will implement AI techniques in the cybersecurity domain to generate Captchas. Later you will train and build autonomous vehicles to self-drive using reinforcement learning. You will be using libraries from the Python ecosystem such as TensorFlow, Keras and more to bring the core aspects of machine learning, deep learning, and AI. By the end of this book, you will be skilled to build your own smart models for tackling any kind of AI problems without any hassle.
Table of Contents (12 chapters)

Designing the agent

The agent will interact with the environment and, given a state, will try to execute the best action. The agent will initially execute random actions and, as the training progresses, the actions will be based more on the Q values given a state. The value of the epsilon parameter determines the probability of the action being random. Initially epsilon is set to 1 to make the actions random. When the agent has collected a specified number of training samples, the epsilon is reduced in each step so that the probability of the action being random is reduced. This scheme of basing the action on the value of the epsilon is called the Epsilon greedy algorithm. We define two agent classes as follows:

  • Agent: Executes actions based on the Q values given a state
  • RandomAgent: Executes random action

The agent class has three functions with the following functionalities...