Book Image

Synthetic Data for Machine Learning

By : Abdulrahman Kerim
Book Image

Synthetic Data for Machine Learning

By: Abdulrahman Kerim

Overview of this book

The machine learning (ML) revolution has made our world unimaginable without its products and services. However, training ML models requires vast datasets, which entails a process plagued by high costs, errors, and privacy concerns associated with collecting and annotating real data. Synthetic data emerges as a promising solution to all these challenges. This book is designed to bridge theory and practice of using synthetic data, offering invaluable support for your ML journey. Synthetic Data for Machine Learning empowers you to tackle real data issues, enhance your ML models' performance, and gain a deep understanding of synthetic data generation. You’ll explore the strengths and weaknesses of various approaches, gaining practical knowledge with hands-on examples of modern methods, including Generative Adversarial Networks (GANs) and diffusion models. Additionally, you’ll uncover the secrets and best practices to harness the full potential of synthetic data. By the end of this book, you’ll have mastered synthetic data and positioned yourself as a market leader, ready for more advanced, cost-effective, and higher-quality data sources, setting you ahead of your peers in the next generation of ML.
Table of Contents (25 chapters)
1
Part 1:Real Data Issues, Limitations, and Challenges
5
Part 2:An Overview of Synthetic Data for Machine Learning
8
Part 3:Synthetic Data Generation Approaches
13
Part 4:Case Studies and Best Practices
18
Part 5:Current Challenges and Future Perspectives

The impact of the video game industry

In this section, we will understand why video games present an ideal medium for synthetic data generation.

Video games are interactive electronic games used primarily for entertainment. The player usually interacts with game elements to achieve an objective. The volume, quality, and quantity of games released each year have grown exponentially in recent years. Video games are now utilized in education, training, rehabilitation, personal development, and just recently in machine learning (ML) research. Specifically, they are presented as a rich and excellent synthetic data resource for training and testing ML models.

Synthetic data generation approaches such as simulators and GANs are promising and present a clever solution for generating large-scale and automatically annotated datasets; refer to Chapters 6 and 7. However, they still have a few limitations due to the complexity, time, and effort required to set up the data generation system...