Book Image

Learn Ethereum - Second Edition

By : Xun (Brian) Wu, Zhihong Zou, Dongying Song
Book Image

Learn Ethereum - Second Edition

By: Xun (Brian) Wu, Zhihong Zou, Dongying Song

Overview of this book

Ethereum is a blockchain-based, decentralized computing platform that allows you to run smart contracts. With this book, you’ll discover the latest Ethereum tools, frameworks, wallets, and layer 2, along with setting up and running decentralized applications for the complete, end-to-end development experience. Learn Ethereum, 2nd Edition is a comprehensive overview of the Ethereum ecosystem, exploring its concepts, mechanisms, and decentralized application development process. You’ll delve into Ethereum's internals, technologies, and tools, including Ethereum 2.0 and the Ethereum Virtual Machine (EVM), gas, and its account systems. You’ll also explore Ethereum's transition to proof of stake, L1/L2 scaling solutions, DeFi protocols, and the current marketplace. Additionally, you’ll learn about EVM-compatible blockchains, connectivity techniques, and advanced topics such as sharding, off-chain scaling, DAOs, Metaverse, and NFTs. By the end of this book, you’ll be well-equipped to write smart contracts and develop, test, and deploy DApps using various tools, wallets, and frameworks.
Table of Contents (24 chapters)
1
Part 1: Blockchain and Ethereum Basics
7
Part 2:Ethereum Development Fundamentals
11
Part 3: Ethereum Development Fundamentals
15
Part 4:Production and Deployment
20
Part 5:Conclusion

Introducing Web 3.0

To understand what Web 3.0 is, we will start with a brief history of the web: Web 1.0, Web 2.0, and Web 3.0.

Web 1.0, first created by Berners-Lee, is a stage of the web that came roughly between 1990 to 2004. At this stage, the web was mainly read-only static pages, hosted on ISP-run web servers or free web hosting services. Interaction between users and content was rare, and the number of content creators was way less than that of users. During the Web 1.0 era, there was not the same level of advertising monopoly that exists today with Google and AdSense. Meanwhile, in 2021, internet advertising revenue worldwide stood at 365.9 billion U.S. dollars.

2004 is when Web 2.0 became famous after the First Web 2.0 conference. The conference, also later known as the Web 2.0 summit, was held October 5th - 7th by Tim O’Reilly and Dale Dougherty at Hotel Nikko in San Francisco. We have been using Web 2.0 mostly from then until today. During this time, the web...