Book Image

Developing Mobile Games with Moai SDK

By : Francisco Tufró
Book Image

Developing Mobile Games with Moai SDK

By: Francisco Tufró

Overview of this book

<p>Moai SDK is a fast, minimalist, open-source Lua mobile framework for pro game developers. Moai is built around Lua, a common programming language for games, and offers a single open-source platform for both the front-end elements seen by consumers and the back-end infrastructure.<br /><br />Developing Mobile Games with Moai SDK will guide you through the creation of two game prototypes in a step-by-step way, giving you the basic tools you need in order to create your own games.<br /><br />Developing Mobile Games with Moai SDK introduces the basic concepts behind game development, and takes you through the development of a tile-based memotest, and a platform game prototype as well. You'll end up with a good codebase to start writing your own games.</p> <p>You will learn some tricks that come from real life experience while creating a small framework that will allow you to display images, play sounds, grab input, and so on. You'll also learn how to implement physics using Box2D bindings, and everything in Lua, without having to use any compilations. After doing this, we'll take a look at how to deploy your game to iOS and run it on an iPhone.</p> <p><br />With this book, you should be ready to go and create your own game, release it to the Apple Store, and have enough tools to dig deeper into Moai SDK.</p>
Table of Contents (20 chapters)
Developing Mobile Games with Moai SDK
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
7
Concentration Gameplay
Index

Our first image


The first thing we need to do is to have an actual image. We'll use the back of a tile from our Concentration game in this example, you can get it from the book's website, along with the full source code for this example.

To begin with, we need a layer. A layer groups together one or more Props and serves as a way to control rendering priorities between different Prop sets. For example, you can have one layer for the background and another one on top of it for the objects, and when you add a new Prop on the background layer, it will be displayed below the Props on the objects layer.

Note

MOAILayer inherits from MOAIProp, so you can think of it as a Prop that groups other Props. You can call any of the methods of MOAIProp on a layer.

In order to create a layer, you have to instantiate MOAILayer2D as follows (type this below the viewport initialization in the code for Chapter 4, Our First Game with Moai):

  1. First of all we create our layer:

    layer = MOAILayer2D.new ()
  2. We need to tell...