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  • Book Overview & Buying Cocos2d-x cookbook
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Cocos2d-x cookbook

Cocos2d-x cookbook

By : Akihiro Matsuura
4.6 (5)
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Cocos2d-x cookbook

Cocos2d-x cookbook

4.6 (5)
By: Akihiro Matsuura

Overview of this book

Cocos2d-x is a suite of open source, cross-platform game-development tools used by thousands of developers all over the world. Cocos2d-x is a game framework written in C++, with a thin platform-dependent layer. Completely written in C++, the core engine has the smallest footprint and the fastest speed of any other game engine, and is optimized to be run on all kinds of devices. You will begin with the initial setup and installation of Cocos2d before moving on to the fundamentals needed to create a new project. You will then explore and create the sprites, animations, and actions that you will include in the game. Next you will look at strings and create labels, including a label with True Type Font (TTF) font support. Later, you will learn about layer and scene creation and transition. Then you will create the GUI parts essential for a game, such as buttons and switches. After that, you will breathe life into the game with background music and sound effects using the all new Cocos2d-x audio engine. You will then discover how to manage resource files and implement processes that depend on the operating system. Finally, you will polish your game with physics such as gravity and elevation, learn about tools that will help you make games more robust and stable, and get to know best practices to improve the game you have developed.
Table of Contents (13 chapters)
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12
Index

Using Texture Packer


Texture Packer is a tool that can drag and drop images and publish. With the use of this tool, we can not only create sprite sheets, but also export multi sprite sheets. If there are a lot of sprites, then we need to use the command line tool when we create sprite sheets, encrypt them, and so on. In this recipe, you can use Texture Packer.

Getting ready

Texture Packer is a paid application. However, you can use the free trial version. If you don't have it, you can download it by visiting https://www.codeandweb.com/texturepacker

How to do it...

  1. You need to launch Texture Packer, after which you will see a blank window appear.

  2. In this recipe, we will use these sprites as shown in the following screenshot:

  3. You simply need to drag the images into the Texture Packer window and it will automatically read all the files and arrange them.

  4. And that's it. So let's publish the sprite sheet image and plist to click the publish button. That's how you can get the sprite sheet image and...

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