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  • Book Overview & Buying Cocos2d-x cookbook
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Cocos2d-x cookbook

Cocos2d-x cookbook

By : Akihiro Matsuura
4.6 (5)
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Cocos2d-x cookbook

Cocos2d-x cookbook

4.6 (5)
By: Akihiro Matsuura

Overview of this book

Cocos2d-x is a suite of open source, cross-platform game-development tools used by thousands of developers all over the world. Cocos2d-x is a game framework written in C++, with a thin platform-dependent layer. Completely written in C++, the core engine has the smallest footprint and the fastest speed of any other game engine, and is optimized to be run on all kinds of devices. You will begin with the initial setup and installation of Cocos2d before moving on to the fundamentals needed to create a new project. You will then explore and create the sprites, animations, and actions that you will include in the game. Next you will look at strings and create labels, including a label with True Type Font (TTF) font support. Later, you will learn about layer and scene creation and transition. Then you will create the GUI parts essential for a game, such as buttons and switches. After that, you will breathe life into the game with background music and sound effects using the all new Cocos2d-x audio engine. You will then discover how to manage resource files and implement processes that depend on the operating system. Finally, you will polish your game with physics such as gravity and elevation, learn about tools that will help you make games more robust and stable, and get to know best practices to improve the game you have developed.
Table of Contents (13 chapters)
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12
Index

Managing resource files


Cocos2d-x has an extension that manages resources. It is called AssetsManagerExtension. This extension is designed for a hot update of resources such as images and audio files. You can update a new version of resources on your games by using this extension without updating your applications.

Getting ready

Before using AssetsManagerExtension, you should learn about it. This extension has many useful features to help you make the hot update. Some of these features are as follows:

  • Multithread downloading support

  • Two-level progression support—File-level and byte-level progression

  • Compressed ZIP file support

  • Resuming download

  • Detailed progression information and error information

  • Possibility to retry failed assets

You have to prepare a web server, and hence, your application will download resources.

How to do it...

You need to upload resources and manifest files. In this case, we will update HelloWorld.png and a .zip file called test.zip. This .zip file includes some new images....

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Cocos2d-x cookbook
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