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  • Book Overview & Buying Cocos2d-x cookbook
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Cocos2d-x cookbook

Cocos2d-x cookbook

By : Akihiro Matsuura
4.6 (5)
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Cocos2d-x cookbook

Cocos2d-x cookbook

4.6 (5)
By: Akihiro Matsuura

Overview of this book

Cocos2d-x is a suite of open source, cross-platform game-development tools used by thousands of developers all over the world. Cocos2d-x is a game framework written in C++, with a thin platform-dependent layer. Completely written in C++, the core engine has the smallest footprint and the fastest speed of any other game engine, and is optimized to be run on all kinds of devices. You will begin with the initial setup and installation of Cocos2d before moving on to the fundamentals needed to create a new project. You will then explore and create the sprites, animations, and actions that you will include in the game. Next you will look at strings and create labels, including a label with True Type Font (TTF) font support. Later, you will learn about layer and scene creation and transition. Then you will create the GUI parts essential for a game, such as buttons and switches. After that, you will breathe life into the game with background music and sound effects using the all new Cocos2d-x audio engine. You will then discover how to manage resource files and implement processes that depend on the operating system. Finally, you will polish your game with physics such as gravity and elevation, learn about tools that will help you make games more robust and stable, and get to know best practices to improve the game you have developed.
Table of Contents (13 chapters)
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12
Index

Creating bitmap font labels

Lastly, we will explain how to create a label with bitmap type fonts. Bitmap fonts are also fonts that you can install into your project. A bitmap font is essentially an image file that contains a bunch of characters and a control file that details the size and location of each character within the image. If you use bitmap fonts in your game, you can see that the bitmap fonts will be the same size on all devices.

Getting ready

You have to prepare a bitmap font. You can create it by using a tool such as GlyphDesigner. We will explain this tool after Chapter 10, Improving Games with Extra Features. Now, we will use a bitmap font in Cocos2d-x. It is located in the COCOS_ROOT/tests/cpp-tests/Resources/fonts folder. To begin with, you will have to add the files mentioned below to your Resources/fonts folder in your project.

  • future-48.fnt
  • future-48.png

How to do it...

Here's how to create a label by specifying a bitmap font. The following code can be used for creating...

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