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  • Book Overview & Buying Cocos2d-x cookbook
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Cocos2d-x cookbook

Cocos2d-x cookbook

By : Akihiro Matsuura
4.6 (5)
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Cocos2d-x cookbook

Cocos2d-x cookbook

4.6 (5)
By: Akihiro Matsuura

Overview of this book

Cocos2d-x is a suite of open source, cross-platform game-development tools used by thousands of developers all over the world. Cocos2d-x is a game framework written in C++, with a thin platform-dependent layer. Completely written in C++, the core engine has the smallest footprint and the fastest speed of any other game engine, and is optimized to be run on all kinds of devices. You will begin with the initial setup and installation of Cocos2d before moving on to the fundamentals needed to create a new project. You will then explore and create the sprites, animations, and actions that you will include in the game. Next you will look at strings and create labels, including a label with True Type Font (TTF) font support. Later, you will learn about layer and scene creation and transition. Then you will create the GUI parts essential for a game, such as buttons and switches. After that, you will breathe life into the game with background music and sound effects using the all new Cocos2d-x audio engine. You will then discover how to manage resource files and implement processes that depend on the operating system. Finally, you will polish your game with physics such as gravity and elevation, learn about tools that will help you make games more robust and stable, and get to know best practices to improve the game you have developed.
Table of Contents (13 chapters)
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12
Index

Using Physics Editor

In Chapter 9, Controlling Physics, you learned about Physics Engine. We can create physics bodies to use Cocos2d-x API. However, we can only create a circle shape or a box shape. Actually, you have to use complex shapes in real games. In this recipe, you will learn how to create a lot of shapes using Physics Editor.

Getting ready

Physics Editor is created by the same company that created Texture Packer. Physics Editor is a paid application. But you can use a free trial version. If you don't have it, you can download it by visiting the https://www.codeandweb.com/physicseditor

Here, you prepare the image to use this tool. Here, we will use the following image that is similar to a gear. This image's name is gear.png.

Getting ready

How to do it...

First of all, you will create a physics file to use Physics Editor.

  1. Launch Physics Editor. Then, drag the image gear.png to the left pane.
    How to do it...
  2. Click on the shaper tracer icon that is the third icon from the left in the tool bar. The shaper...
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Cocos2d-x cookbook
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