In this section, you will learn all about beautifying your scene further with tileable textures. These methods can be used in combination with all of the other methods you've learned so far. The following section applies to any texture, whether it is tileable or not.
Most of the time, you will want textures to match your geometry fairly exactly, such as when applying brick to a wall close-up. We want mortar joints to line up with the edges. Once you have sorted out the basic scale of the texture, you can now rotate, move, and scale it with the mouse.
You learned the method of manipulating the photograph of a house in Chapter 4, Modeling for Visualization, using pushpins. We will now look at the other ways of doing this.