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  • Book Overview & Buying Unity for Architectural Visualization
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Unity for Architectural Visualization

Unity for Architectural Visualization

By : Stefan Boeykens
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Unity for Architectural Visualization

Unity for Architectural Visualization

4 (6)
By: Stefan Boeykens

Overview of this book

Architects have always relied on drawings, renderings, and sometimes even movies to present their design concepts to clients, contractors, and other stakeholders. The accessibility of current game engines provides new and exciting possibilities to turn any design into an interactive model that anyone can experience at their own pace. "Unity for Architectural Visualization" explains how you can create compelling, real-time models from your 3D architectural project. Filled with practical tips and in-depth information, this book explains every step in the process, starting from the very basics up to custom scripts that will get you up to the next level. This book begins with a general overview of the Unity workflow for architectural models. You will start with a simple project that lets you walk around in your design using basic Unity tools and methods. You will then learn how to easily get convincing lightning effects on your scene. You will then set up a basic navigation system in your project, and not only this; you will also cover some tips and tricks to take navigation to the next level. You will quickly learn how to fine-tune the shaders and how to set up materials that are a bit more advanced. Even when you finish Unity for Architectural Visualization, this book will make scripting easier with reusable examples of scripts that can be applied in most projects. After reading this book, you will be comfortable enough to tackle new projects and develop your own.
Table of Contents (15 chapters)
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Unity for Architectural Visualization
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1
Index

Chapter 1. An Integrated Unity Workflow

In this chapter we will explain, how the Unity game authoring system can be integrated into a CAD or BIM-based workflow. It is very important to learn how changes to the design can be propagated into Unity, by fully understanding the asset-based approach inside Unity. The workflow will be illustrated mostly with examples from Graphisoft ArchiCAD, Trimble SketchUp and Maxon CINEMA 4D, but similar workflows can be followed with Autodesk Revit, Maya and 3ds Max or even the Open Source Blender.

While prior experience with Unity is not required to follow this book, it is recommended that you also follow an introductory Unity tutorial to get started with setting up a project, creating, positioning, and selecting game objects, adjusting properties, and running the game. But don't be afraid, as we will explain the required steps along the road. Some good starting points are given in the first three chapters of the book Unity 3.x Game Development Essentials by Will Goldstone (published by Packt Publishing) and the Beginner Editor official video tutorial series available at http://unity3d.com/learn/tutorials/modules/beginner/editor.

This chapter is mostly about workflow, and while filled with important comments, this is for the most part a read only chapter. However, it is important to get a grip on your workflow from modeling to real-time visualization.

In this chapter, we will cover the following topics:

  • Assets and the Unity workflow overview

  • CAD or 3D modeling software (such as, AutoCAD, SketchUp, Rhino, and Blender)

  • BIM software (namely, ArchiCAD and Revit)

  • Updating the scene when changes occur to the model

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Unity for Architectural Visualization
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