Book Image

Mastering AndEngine Game Development

By : Maya Posch
Book Image

Mastering AndEngine Game Development

By: Maya Posch

Overview of this book

AndEngine is a popular and easy-to-use game framework, best suited for Android game development. After learning the basics of creating an Android game using AndEngine it's time you move beyond the basics to explore further. For this you need to understand the theory behind many of the technologies AndEngine uses. This book aims to provide all the skills and tools you need to learn more about Android game development using AndEngine. With this book you will get a quick overview of the basics of AndEngine and Android application development. From there, you will learn how to use 3D models in a 2D scene, render a visual representation of a scene's objects, and create interaction between these objects. You will explore frame-based animations and learn to use skeletal animations. As the book progresses, you will be guided through exploring all the relevant aspects of rendering graphics with OpenGL ES, generating audio using OpenSL ES and OpenAL, making the best use of Android's network API, implementing anti-aliasing algorithms, shaders, dynamic lighting and much more. With all this, you will be ready to enhance the look and feel of your game with its user interface, sound effects and background music. After an in-depth study of 2D and 3D worlds and multi-player implementations, you will be a master in AndEngine and Android game development.
Table of Contents (21 chapters)
Mastering AndEngine Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Menu systems


What the right menu is for a particular game is hard to say, but as a general rule, you can say that for AndEngine-based games, it makes sense to have as few on-screen menu elements as possible since the game will likely run on a relatively small screen, such as that of a smartphone.

AndEngine has built-in support for adding menu items to Android's standard (context-sensitive) Menu button. The most basic example is the MenuExample for this in the official AndEngine examples:

public class MenuExample extends SimpleBaseGameActivity implements IOnMenuItemClickListener {
  private static final int CAMERA_WIDTH = 720;
  private static final int CAMERA_HEIGHT = 480;

  protected static final int MENU_RESET = 0;
  protected static final int MENU_QUIT = MENU_RESET + 1;

  protected Camera mCamera;
  protected Scene mMainScene;
  protected MenuScene mMenuScene;

  private ITexture mFaceTexture;
  protected ITextureRegion mFaceTextureRegion;

  private ITexture mMenuResetTexture;
  protected...