Book Image

Mastering AndEngine Game Development

By : Maya Posch
Book Image

Mastering AndEngine Game Development

By: Maya Posch

Overview of this book

AndEngine is a popular and easy-to-use game framework, best suited for Android game development. After learning the basics of creating an Android game using AndEngine it's time you move beyond the basics to explore further. For this you need to understand the theory behind many of the technologies AndEngine uses. This book aims to provide all the skills and tools you need to learn more about Android game development using AndEngine. With this book you will get a quick overview of the basics of AndEngine and Android application development. From there, you will learn how to use 3D models in a 2D scene, render a visual representation of a scene's objects, and create interaction between these objects. You will explore frame-based animations and learn to use skeletal animations. As the book progresses, you will be guided through exploring all the relevant aspects of rendering graphics with OpenGL ES, generating audio using OpenSL ES and OpenAL, making the best use of Android's network API, implementing anti-aliasing algorithms, shaders, dynamic lighting and much more. With all this, you will be ready to enhance the look and feel of your game with its user interface, sound effects and background music. After an in-depth study of 2D and 3D worlds and multi-player implementations, you will be a master in AndEngine and Android game development.
Table of Contents (21 chapters)
Mastering AndEngine Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

About the Reviewers

Harshit Agarwal, an IIT graduate, is currently working as a software developer and engineer at Amazon. He was born in Jhansi, India, and completed his schooling there. He scored above 90 percent in both his high school and board examinations. He cleared the prestigious IIT JEE exam in 2011 with an all-India rank of 1973. He completed his bachelors in computer science and engineering from IIT (BHU) Varanasi in 2015. Harshit secured the first rank in Hackathon, a 24-hour Android application development event organized under the annual college technical fest Technex-2013. As a reward, he was offered an internship at Amazon India during the sophomore year of his graduation.

He has ample technical experience. Owing to his internships, he has had the experience of working for both an established MNC, Amazon, and a leading and fast-growing start-up, Cube26. He was also a teaching assistant for a computer programming course in his undergraduate days. His hobbies include swimming, coin collection, and bike riding.

John Pericos is a software engineer and IT consultant with a lot of experience in Java web and mobile application development. He has his own IT consulting practice and gaming label company called Bitoxic (http://www.bitoxic.com/). He has more than 10 years of software development experience and more than 4 years of Android development experience. John obtained his degree in the field of computer science from the Victoria University of Wellington, New Zealand. He continues to maintain and develop Android applications. You can find his latest development at http://www.bitoxic.com/.

Sergio Viudes Carbonell is 32 years old. He is a developer from Elche, Spain. He has loved to play video games since childhood (since the time of the ZX Spectrum). He also composes electronic music as a hobby. Then, he started coding and studied computer engineering at the University of Alicante.

Sergio started working as a software and web developer, but what he always wanted to do was create video games. So, he founded Baviux, and now he designs and develops mobile apps and games.

He has worked on these books AndEngine for Android Game Development Cookbook, Learning AndEngine, Mobile Game Design, Mastering Android Game Development, and JavaScript Security.