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Unity 5.x Cookbook
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In this recipe, we will load an external image file, and display it on the screen, using the Unity Default Resources file (a library created at the time the game was compiled).
This method is perhaps the simplest way to store and read the external resource files. However, it is only appropriate when the contents of the resource files will not change after compilation, since the contents of these files are combined and compiled into the resources.assets file.
The resources.assets file can be found in the Data folder for a compiled game.

In the 1362_10_01 folder, we have provided an image file, a text file, and an audio file in the .ogg format for this recipe:
externalTexture.jpg
cities.txt
soundtrack.ogg
To load the external resources by Unity Default Resources, do the following:
Create a new 3D Unity project.
In the Project window, create a new folder and rename it Resources.
Import the externalTexture...
Change the font size
Change margin width
Change background colour