Book Image

Unity 5.x Cookbook

Book Image

Unity 5.x Cookbook

Overview of this book

Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with one of the most important and popular engines in the industry. Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to game development experts. The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills.
Table of Contents (20 chapters)
Unity 5.x Cookbook
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Player control of a 2D GameObject (and limiting the movement within a rectangle)


While the rest of the recipes in this chapter are demonstrated in 3D projects, basic character movement in 2D, and also limiting the movement to a bounding rectangle, are core skills for many 2D games, and so this first recipe illustrates how to achieve these features for a 2D game.

Since in Chapter 3, Inventory GUI, we already have a basic 2D game, we'll adapt this game to restrict the movement to a bounding rectangle.

Getting ready

This recipe builds on a simple 2D game called Creating the Simple2DGame_SpaceGirl mini-game from Chapter 3, Inventory GUI. Start with a copy of this game, or use the provided completed recipe project as the basis for this recipe.

How to do it...

To create a 2D sprite controlled by the user with the movement that is limited within a rectangle, follow these steps:

  1. Create a new empty GameObject named corner_max, and position it somewhere above and to the right of the GameObject called Player...