Book Image

Unity 5.x Cookbook

Book Image

Unity 5.x Cookbook

Overview of this book

Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with one of the most important and popular engines in the industry. Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to game development experts. The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills.
Table of Contents (20 chapters)
Unity 5.x Cookbook
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Introduction


Many GameObjects in games move! Movement can be controlled by the player, by the (simulated) laws of physics in the environment, or by the Non-Player Character (NPC) logic; for example, objects that follow a path of waypoints, or seek (move towards) or flee (away) from the current position of a character. Unity provides several controllers, for first and third-person characters, and for vehicles such as cars and airplanes. GameObject movement can also be controlled through the state machines of the Unity Mecanim animation system.

However, there maybe times when you wish to tweak the Player character controllers from Unity, or write your own. You might wish to write directional logic—simple or sophisticated Artificial Intelligence (AI) to control the game's NPC and enemy characters. Such AI might involve your computer program making objects orient and move towards or away from characters or other game objects.

This chapter presents a range of such directional recipes, from which...