Book Image

Unity 5.x Cookbook

Book Image

Unity 5.x Cookbook

Overview of this book

Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with one of the most important and popular engines in the industry. Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to game development experts. The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills.
Table of Contents (20 chapters)
Unity 5.x Cookbook
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

NPC NavMeshAgent to follow the waypoints in a sequence


Waypoints are often used as a guide to make autonomously moving NPCs and enemies follow a path in a general way (but be able to respond with other directional behaviors, such as flee or seek, if friends/predators/prey are sensed nearby). The waypoints are arranged in a sequence, so that when the character reaches, or gets close to a waypoint, it will then select the next waypoint in the sequence as the target location to move towards. This recipe demonstrates an arrow object moving towards a waypoint, and then, when it gets close enough, it will choose the next waypoint in the sequence as the new target destination. When the last waypoint has been reached, it again starts heading towards the first waypoint.

Since Unity's NavMeshAgent has simplified coding NPC behavior, our work in this recipe becomes basically finding the position of the next waypoint, and then telling the NavMeshAgent that this waypoint is its new destination.

Getting...