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  • Book Overview & Buying Unity 5.x Cookbook
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Unity 5.x Cookbook

Unity 5.x Cookbook

By : Matt Smith, Chico Queiroz
4.8 (17)
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Unity 5.x Cookbook

Unity 5.x Cookbook

4.8 (17)
By: Matt Smith, Chico Queiroz

Overview of this book

Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with one of the most important and popular engines in the industry. Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to game development experts. The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills.
Table of Contents (14 chapters)
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13
Index

Loading game data from a text file map

Rather than, for every level of a game, having to create and place every GameObject on the screen by hand, a better approach can be to create the text files of rows, and columns of characters, where each character corresponds to the type of GameObject that is to be created in the corresponding location. In this recipe, we'll use a text file and set of prefab sprites to display a graphical version of a text-data file for a screen from the classic game called NetHack.

Loading game data from a text file map

Getting ready

In the 1362_10_08 folder, we have provided the following two files for this recipe:

  • level1.txt (a text file, representing a level)
  • absurd128.png (a 128 x 128 sprite sheet for Nethack).

The level data came from the Nethack Wikipedia page, and the sprite sheet came from SourceForge:

Note that we also included a Unity package with all the prefabs set up, since...

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Unity 5.x Cookbook
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