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  • Book Overview & Buying Learning Construct 2
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Learning Construct 2

Learning Construct 2

By : Subagio
4.3 (7)
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Learning Construct 2

Learning Construct 2

4.3 (7)
By: Subagio

Overview of this book

If you want to make your own game but don't know how to start or don't have the technical skills to do it, then this is the book for you. You don't need to have a programming background to understand the concepts explained.
Table of Contents (12 chapters)
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11
Index

Adding collectibles

Collectibles are coins or other objects that the players can collect in the game. These collectibles often add something like scores or game coins. In our game, the collectibles will also be randomized. First, create a new star game object with a sprite from starGold in the Tappy Plane folder and put it in the Collectibles layer. Give it a Bullet behavior and put it outside the screen.

We will create new collectibles every few seconds instead of making them every time the game creates a ground object, like the rock obstacles object. To make collectibles, write the following code:

Adding collectibles

We also want to show what these collectibles collect. So, let's create a new text object; name it scores and put it in the HUD layer. Put it in the upper-left part of the screen; this is where HUDs usually are, although they can be in a variety of places. Now, when the player collects the collectibles, we want the collectibles to be destroyed and then add the score. So, create a global variable...

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83
Tech Concepts
36
Programming languages
73
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Learning Construct 2
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