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  • Book Overview & Buying Learning Construct 2
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Learning Construct 2

Learning Construct 2

By : Subagio
4.3 (7)
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Learning Construct 2

Learning Construct 2

4.3 (7)
By: Subagio

Overview of this book

If you want to make your own game but don't know how to start or don't have the technical skills to do it, then this is the book for you. You don't need to have a programming background to understand the concepts explained.
Table of Contents (12 chapters)
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11
Index

Preparing the level


Starting from this chapter, I will skip the game-designing part and immediately get down to the technical bits. This way, I can give you more detailed explanations about each topic. For now, let's create a new empty project on Construct 2 and a level like the one shown in the following screenshot:

This example level has all the basic needs of a platformer level. It has a ground to walk on, platforms to step on, and a floating box that contains a coin. It's a good habit to prototype game mechanics early on, so make the game space capable of testing out either one or all your systems quickly. All the sprites we use here are from the freebundle.zip folder under Sprites\Platformer pack\Base pack\Tiles. The Platformer pack folder has a lot of sprites fit for a platformer game; it is a good idea to use them in your game sometime in the future. There's one thing missing though: the character.

Setting up the character

Setting up our main character requires us to make a few animations...

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83
Tech Concepts
36
Programming languages
73
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Learning Construct 2
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