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Python Game Programming By Example

Python Game Programming By Example

By : Alejandro Rodas de Paz, Joseph Howse
4.4 (10)
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Python Game Programming By Example

Python Game Programming By Example

4.4 (10)
By: Alejandro Rodas de Paz, Joseph Howse

Overview of this book

With a growing interest in learning to program, game development is an appealing topic for getting started with coding. From geometry to basic Artificial Intelligence algorithms, there are plenty of concepts that can be applied in almost every game. Python is a widely used general-purpose, high-level programming language. It provides constructs intended to enable clear programs on both a small and large scale. It is the third most popular language whose grammatical syntax is not predominantly based on C. Python is also very easy to code and is also highly flexible, which is exactly what is required for game development. The user-friendliness of this language allows beginners to code games without too much effort or training. Python also works with very little code and in most cases uses the “use cases” approach, reserving lengthy explicit coding for outliers and exceptions, making game development an achievable feat. Python Game Programming by Example enables readers to develop cool and popular games in Python without having in-depth programming knowledge of Python. The book includes seven hands-on projects developed with several well-known Python packages, as well as a comprehensive explanation about the theory and design of each game. It will teach readers about the techniques of game design and coding of some popular games like Pong and tower defense. Thereafter, it will allow readers to add levels of complexities to make the games more fun and realistic using 3D. At the end of the book, you will have added several GUI libraries like Chimpunk2D, cocos2d, and Tkinter in your tool belt, as well as a handful of recipes and algorithms for developing games with Python.
Table of Contents (9 chapters)
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8
Index

Getting started with OpenGL

OpenGL is a broad topic in itself, and it is possible to find plenty of tutorials, books, and other resources, usually targeted at C or C++.

Since this chapter is not intended to be a comprehensive guide for this specification, we will take advantage of GLUT, which stands for OpenGL Utility Toolkit. It is widely used in small applications because of its simplicity and portability, and the bindings are implemented in PyOpenGL.

GLUT will help us perform some basic operations, such as creating windows and handling input events.

Tip

GLUT licensing

Unfortunately, GLUT is not in the public domain. The copyright is maintained by its author, Mark Kilgard, who wrote it for the sample programs included in Red Book, the official OpenGL programming guide.

This is the reason we are using freeglut, one of the open source alternatives that implement the GLUT API.

Initializing the window

The first lines of our script will be the import statements as well as the definition of our App...

Visually different images
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Python Game Programming By Example
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