Welcome to Building Levels in Unity! This book will teach you how to build a complete level from start to finish in a step-by-step fashion. Designed for artists, modelers, animators, game designers, and people with no prior knowledge of game engines, you will find a lot of interesting information about editor functionality, asset import, character tuning, terrain creation, audio, lighting, and much more. Each chapter will focus on a set of topics, to build a solid foundation, and prepare you for more advanced material. By following the examples and using complementary download content, you will have a completely playable and tuned 3D environment.
In this chapter, we will learn the following:
Learn to freely navigate in the Unity editor
Create our first project
Learn about creation and use of built-in primitives
Use and purpose of GameObjects and everything required to deal with them
We will cover all the basics that are necessary for future learning and set up our project that will grow into a fully fleshed level. Let's begin!