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  • Book Overview & Buying Building Levels in Unity
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Building Levels in Unity

Building Levels in Unity

By : Volodymyr Gerasimov
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Building Levels in Unity

Building Levels in Unity

5 (2)
By: Volodymyr Gerasimov

Overview of this book

The book is aimed at game artists with no past programming experience who are interested in designing levels in Unity. It does not assume detailed knowledge of similar game platforms.
Table of Contents (12 chapters)
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4
4. Dealing with Basic Animations
11
Index

Chapter 1. Meet Unity

Welcome to Building Levels in Unity! This book will teach you how to build a complete level from start to finish in a step-by-step fashion. Designed for artists, modelers, animators, game designers, and people with no prior knowledge of game engines, you will find a lot of interesting information about editor functionality, asset import, character tuning, terrain creation, audio, lighting, and much more. Each chapter will focus on a set of topics, to build a solid foundation, and prepare you for more advanced material. By following the examples and using complementary download content, you will have a completely playable and tuned 3D environment.

In this chapter, we will learn the following:

  • Learn to freely navigate in the Unity editor
  • Create our first project
  • Learn about creation and use of built-in primitives
  • Use and purpose of GameObjects and everything required to deal with them

We will cover all the basics that are necessary for future learning and set up our project that will grow into a fully fleshed level. Let's begin!

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Building Levels in Unity
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