Book Image

Building Levels in Unity

By : Volodymyr Gerasimov
Book Image

Building Levels in Unity

By: Volodymyr Gerasimov

Overview of this book

Table of Contents (17 chapters)
Building Levels in Unity
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
4
Dealing with Basic Animations
Index

Reflection probes


Reflections are very important to create believable environments where objects feel connected to each other. Reflection probes work in a similar way as light probes in a sense that they sample the surrounding environment and send this information to the affected objects to reflect.

Unlike light probes, reflection probes are useful for both static and dynamic objects.

Whenever you place a reflection probe in the scene, it samples the environment around itself and creates a cubemap that is later used by the objects that are using it. In order to find out information about which reflection probe is affecting any particular GameObject, we need to look at the Mesh Renderer component once again.

The Reflection Probes parameter determines how this GameObject will work with reflection probes, there are four options available:

Off: Choosing this option will cause reflection probes to stop affecting this object.

Simple: GameObject can only be affected by a single reflection probe.

Blend...