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  • Book Overview & Buying Building Levels in Unity
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Building Levels in Unity

Building Levels in Unity

By : Volodymyr Gerasimov
5 (2)
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Building Levels in Unity

Building Levels in Unity

5 (2)
By: Volodymyr Gerasimov

Overview of this book

The book is aimed at game artists with no past programming experience who are interested in designing levels in Unity. It does not assume detailed knowledge of similar game platforms.
Table of Contents (12 chapters)
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4
4. Dealing with Basic Animations
11
Index

Lightmapping


Every year, more and more games are being released with real-time rendering solutions that allow for more realistic-looking environments at the price of ever-growing computing power of modern PCs and consoles. However, due to the limiting hardware capabilities of mobile platforms, it is still a long time before we are ready to part ways with cheap and affordable techniques such as lightmapping.

Lightmapping is a technology for precomputing brightness of surfaces, also known as baking, and storing it in a separate texture—a lightmap. In order to see lighting in the area, we need to be able to calculate it at least 30 times per second (or more, based on fps requirements). This is not very cheap; however, with lightmapping we can calculate lighting once and then apply it as a texture. This technology is suitable for static objects that artists know will never be moved; in a nutshell, this process involves creating a scene, setting up the lighting rig and clicking Bake to get great...

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Building Levels in Unity
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