Level creation is coming to the finish line, and it's time to talk about some of the things that are available in Unity to tailor a better user experience.
In this chapter, you will learn about:
Rigidbodies
Available quality setting
Setting up key bindings
Scene configuration
Level loading and streaming
Level publishing
Most of the functionalities that will we look into in this chapter is what makes Unity so powerful and popular in the independent development scene. These out of the box solutions to mundane functionalities are very useful and will allow you to save a lot of time mid development, however, they are not perfect panacea. Those looking for powerful presentation and maximum optimization will have to do extra polishing.