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  • Book Overview & Buying Building Levels in Unity
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Building Levels in Unity

Building Levels in Unity

By : Volodymyr Gerasimov
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Building Levels in Unity

Building Levels in Unity

5 (2)
By: Volodymyr Gerasimov

Overview of this book

The book is aimed at game artists with no past programming experience who are interested in designing levels in Unity. It does not assume detailed knowledge of similar game platforms.
Table of Contents (12 chapters)
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4
4. Dealing with Basic Animations
11
Index

Chapter 2. Importing and Configuring Props

Before we start creating new, wonderful and exciting worlds, we need to import all our assets and get them ready to go. This chapter assumes that you have a basic understanding of modeling and texturing, and that you are also familiar with common terms such as UVs, normal maps, alpha channel, and so on. It doesn't matter which apps you are using for asset creation as long as they support exporting common file types. That is why you won't find any step-by-step export processes described for every single program, but only general recommendations and which things to avoid that are found applicable, regardless of you app choice.

In this chapter, we will look into the following topics:

  • Object manipulation
  • Working with components
  • Importing props into Unity
  • Configuring meshes
  • Configuring textures
  • Learning how to use Unity materials
  • Setting up LODs for various objects
  • Basics of collision

By the end of this chapter, you should be able to import...

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Building Levels in Unity
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