This chapter is all about taking your modeled, rigged, and animated characters from your 3D modeling software and importing them into Unity.
In this chapter, we'll cover the following topics:
Exporting character models from a 3D software package
Configuring generic and humanoid animation types
Creating a character avatar
Getting your character ready for the Mecanim
By the end of this chapter, you will learn about the character import process, its benefits, and how to deal with any issues. The example in this book features a specific 3D modeling software package; however, even though the steps might differ, the general process is the same, no matter what you choose to go with.